Marey
Marey | |
---|---|
art credit: @ladybugboots | |
Biographical Information | |
Age | Unknown |
Pronouns | she/her |
Race | Steed spirit (fiend) |
First Appearance | Session 33 |
Status | Alive |
Personal Info | |
Known Forms | Pony, Warhorse |
Nicknames & Aliases | Knightmare (full name) |
Important Relations |
|
- Marey, after being summoned as a warhorse for the first time
Marey the Mare is a spirit that Appel summons in the form of a steed.
Appearance & Personality
Marey typically manifests as a pony or warhorse. Because Marey was summoned by Appel, some of her traits match him, like her fiendish heritage and her known languages. Regardless of animal form, she possesses a dark coat, a fiery purple-blue mane, sheep horns, and sheep eyes.
Marey has a deep, gravelly, demonic voice that only Appel can hear, telepathically. He still has to speak aloud in Elvish to communicate with her, which sometimes ends up looking like he is having a very strange conversation by himself.
Marey is not sure where she goes to when Appel’s summoning spell is dismissed and she disappears. She has expressed unease with the idea during existential conversations.
Marey loves a good carrot.
Story
Sha Arc
Marey was first summoned by Appel when Lianata challenged the party to a race in the desert. When Blitz and Appel rode horseback on Marey, Marey suggested Appel might have feelings for Blitz, which Appel found disdainful.
Appel also summoned Marey when the party crashed Aifread’s production of Return of the King in Sha.
Appelton Arc
On the way to Appelton, the party came across a battle. With no way to get around the carnage, the party decided to pass through the thick of the fighting, traveling in a cart pulled by Marey. The party, the cart, and Marey sustained heavy damage; Blitz fell unconscious, the cart burned down, and Marey died. Appel promised her lots of apples before her physical form disappeared.
When Appel next summoned her, Marey apologized for failing him. Appel comforted Marey, telling her that he cares for her.
Arnor Arc
Upon finding Anathema’s tower outside of Arnor, Marey announced that she felt uneasy about the party’s surroundings. Marey also reported feeling like the goats along the countryside were watching her, radiating evil, malicious energy. At Arnor, Marey continued to sense “rancid vibes,” reporting that the land itself was hostile to fiends. The party subsequently discovered the land was consecrated ground.
Joining the B-team
Before the party attempted to rescue Appel from Nova, they left Marey and their second cart in the care of Haudi and several wizard college students in Tower. In Appel’s absence, Marey could only communicate through neighs and whinnies, so Marey entered into a warlock’s pact with Haudi, gaining the ability to telepathically converse with Haudi and her other warlocks. Despite the pact, Marey cannot cast any spells.
Trivia
- Marey was designed by @ladybugboots.
- According to Iniyan, if Marey were in My Little Pony, her cutie mark would be a skull with blue flowers inside.
- Marey the Mare was named by Appel. Appel has referred to other animals and objects from Appelton with similar names, like Sheepy the Sheep and Hoopy the Hoop, perhaps indicating that he learned this naming convention from someone else, or that he himself has used the convention before.
- Marey is summoned with the Find Steed spell. Per the language of this spell, Marey could manifest in other animal forms.
- Technically, summoning Marey to crash Return of the King was an improper use of the Find Steed spell (notably a ritual spell), but in retrospect it made for a really funny moment.